![]() It's slower start for the first 20 days but it yealds a nice amount of cash, plus you rocks the 2nd month with 2 Gremlins. That means my first buy is an Engineer ar the BM who goes excavate A2 then B2. Laestic wrote:I always go (below Legend) for a workshop in B2. However, having an exopsed coil ready for an early lab relies on having a coil on 3rd floor which is not guaranteed unless you cheat it with a mod or restart until you have the desired layout. The functionality was in vanilla, what's new to LW2 is that Labs are the biggest energy draw after Shadow Chamber so in vanilla the most efficient build was Power Relay and SC on coils while in LW2 it's Lab and SC. I could be wrong, but I swear this functionality was in vanilla? I'm almost certain I put the shadow chamber on a coil for this very reason. I used to think "I almost never Overwatch with a shotgun because its not going to hit anyway" but with CCS its a huge help. In the interest of sharing stuff I learned recently that I never thought of (credit Xwynns who just threw it out there as an offhanded comment on one of his videos): Hair triggers on shotguns for Assaults with Close Combat Specialist. In the case of the Lab and Shadow Chamber, their power draw exceeds that of a fully upgraded and staffed SPR, making the free maintenance the more "energy efficient" route. Power Coils give free maintenance to the building on their tile. I'm at work and can't check the game (kind of a noob anyway) - but does building a lab on a coil actually improve it? I've always used the coils for power - this might be my "learn something new every day" thing. Have a shielded coil ready for the Laboratory next. In my campaign I did and so I have the PG now too. Third will be power unless you get lucky and get PoI's that assign power to the Avenger. Jacke wrote:You want GTS first, then AWC second.
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